
- EMULATOR IPHONE GAMES ON MAC XCODE HOW TO
- EMULATOR IPHONE GAMES ON MAC XCODE FULL
- EMULATOR IPHONE GAMES ON MAC XCODE ANDROID
The game was intentionally art heavy, as our artist was able to work full time on this project, but I was only able to work after hours/weekends. Instead we used Xmind (free!) for mind mapping all our ideas and kept "the design" in there. It seemed so simple at the time, and there were only two of us, that we thought we didn't need a proper specification document. The monkeys come more and faster in each level. The player swipes their finger to tickle monkeys in a farmer's field. Given this was our first title, we wanted to keep the design of the app simple. The pricing for independent developers is also very reasonable. The simulator is excellent, with all the performance monitoring you'd expect, so it was a total win finding this technology. Marmalade allows the user to write once in Visual Studio C++ and run anywhere (iOS, Android, Blackberry, Windows Phone, Bada, and more). Here you can see using VS2008 C++ debugging and tracing in real time with an iOS emulator Fortunately we could address both goals with one solution: Marmalade (formerly called Airplay before Apple started calling everything Airplay). After spending a day with ObjectiveC I knew I did not want to work in that language at all, it would drive me batty. I started investigating the Mac platform and XCode by buying a mac-mini. We will build for bothĢ) We want to build on a windows platform with familiar environment and tools
EMULATOR IPHONE GAMES ON MAC XCODE ANDROID
Part 1: Design and Prototyping Technologyįrom day one, we knew we wanted two things:ġ) Android is the future, but iPhone is the now. But you will see later how we failed to apply it.
EMULATOR IPHONE GAMES ON MAC XCODE HOW TO
With this background, we knew how to build software properly (OOP, design specs, usability concerns). We met 20 years ago in highschool and have tried to make a game ever since.īefore we embarked on this project, I had been writing business web/mobile software with Microsoft technologies for about 15 years. We at Mirthwerx are a team of two: Thomas the self taught programmer and Tsung the artist who studied classical animation at Sheridan.

Our goal is twofold:Ģ) To share lessons we learned that will hopefully benefit those starting out Well, we were one of you! This series is for anyone who wants to jump in and do it. Many people want to get into making games, specifically mobile games. You can find out more about Mirthwerx and our projects at our website. This article chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
